Dmitry Shibanov
OPEN TO SUGGESTIONS

Dmitry Shibanov

Technical Lead (Unity)+

Turning concepts into finished products

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My Developer Journey

Explore the timeline of my journey: from current flagship projects back to the origins.

About Me

An engineer obsessed with architecture. A founder who takes 100% responsibility for the product.

Years Experience
10+
Years Experience
Commercial Products
20+
Commercial Products
Team Members Led
10+
Team Members Led
Full-Cycle Releases
6
Full-Cycle Releases

The Education Paradox

My path in GameDev didn't start at a specialized university, but despite the circumstances. Upon entering college, I quickly realized that the curriculum wasn't bringing me closer to my dream, so I took responsibility into my own hands.

I studied programming right during classes, sitting in the back row with my phone, and turned theory into practice at home. This persistence led to a unique paradox: while still a college student, I got a job at a company affiliated with the region's leading technical university. I developed complex 3D simulators for higher education students — people who were formally a step above me. This experience taught me the most important lesson: a diploma doesn't matter, only skills and real results do.

Self-Made Approach (The Method)

I believe the best teacher is curiosity backed by a system.

  • Knowledge Systematization: To effectively absorb gigabytes of video courses, I wrote my own site generator that structures materials and helps track progress.
  • Fundamental Base: My mentors were not only dozens of completed courses but also classic books ("Clean Code", "CLR via C#", "Game Programming Patterns"...) which shaped my architectural thinking.
  • T-Shaped Development: I never limited myself to one role: if a game needed a shader, I learned HLSL; if it needed marketing, I mastered ASO.

From Coder to Architect

This approach allowed me to make a quantum leap in my career: in just 9 months at Playgendary, I grew from a Unity Developer to a Technical Owner on AAA projects. I learned to see the big picture and build ecosystems (like in my studio, Grindset Studios) that turn development chaos into a predictable quality pipeline.

Today, I genuinely enjoy my craft. Whether it's rendering optimization or creating "juicy" gameplay, I do it with the same passion with which I once secretly studied my first code in the back row.

Core Expertise

Unity System Architecture

Unity System Architecture

Designing scalable modular systems, proprietary SDKs, and data-driven frameworks for long-term project maintenance.

UnityC# ExpertModular ArchitectureCustom SDKsUniTask
Mobile Development

Mobile Development

Delivering high-performance F2P games from prototype to release. Expert in optimization, monetization, and platform integration.

iOS & AndroidFull-CyclePerformance OptimizationMemory ProfilingIAP & AdsASO
Tech Art & Visuals

Tech Art & Visuals

Bridging the gap between code and art. Creating performant HLSL shaders, procedural rendering, and immersive VFX.

HLSLShader GraphCompute ShadersVFX GraphProcedural GenerationParticle Systems
R&D & AI Engineering

R&D & AI Engineering

Deep AI integration: deploying local LLMs and LightRAG, configuring MCP servers for IDEs, and leveraging GenAI for content creation.

RAGLocal LLMsMCP ProtocolsAI-Native IDEsGenAI AssetsDeep ResearchPrompt Engineering

Let's Connect

Ready to start your next gaming project? Send me the details, and I'll help bring your vision to life with cutting-edge technology.

Get in Touch

I'm always open to new opportunities. Whether you need a complete game development solution or a technical review of an existing project, feel free to reach out.

OPEN TO SUGGESTIONS
Response time: Within 24 hours
Project start: Available immediately
Format: Text-based communication only

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